Dream11 publishes its scoring table inside the app and on the operator's help pages. This scoring reference is not a substitute for the operator's own scoring table — it is an editorial reference that explains why each rule exists, what behaviour it rewards, and how it interacts with the captain multiplier. Every figure here is reproduced from the operator's published scoring rules at the time of last verification (see the stamp at the top). Re-verify against the operator's current scoring FAQs before publishing any team.
Batting points
The batting points table rewards runs scored with a small per-run rate, then layers in bonuses for milestones and strike rate. A typical batting table awards one point per run, a four-point bonus for a boundary, a six-point bonus for a six and milestone bonuses at 30, 50, 100. A dismissal for a duck costs a small number of points (often two) for batsmen other than the top order — a useful detail when deciding which role to captain.
Bowling points
Bowling points reward wickets generously: typically 25 points per wicket, with bonuses for LBW / bowled, for a hat-trick and for a four-wicket or five-wicket haul. Runs conceded carry a small negative per run — the same idea as the batting rate, but in the opposite direction.
Fielding points
Catches, stumpings and run-outs add additional points per dismissal. Fielding points are small in absolute terms but disproportionate in low-scoring contests where a single brilliant catch changes the leaderboard. They are also the points a captain's research often overlooks — a fielder in good ground-position form is more valuable than the table implies.
Captain and vice-captain multipliers
The captain earns 2x the player's actual score; the vice-captain earns 1.5x. The structural consequence: a captain who scores 80 points actually contributes 160. That is the single highest-leverage decision on the team. The trade-off is ownership: the most obvious captain is also the highest-owned captain, which compresses your lineup's differentiation in large-field contests.
Strike-rate bonuses
Strike-rate bonuses (and penalties) appear above certain run thresholds. The point is to reward aggressive scoring in the death overs and to penalise low-rate innings in the powerplay. The exact cutoffs vary by format (T20 vs ODI) — always cross-check the format-specific cutoff before locking your captain.
Economy-rate bonuses
Economy-rate bonuses work the same way: above a certain overs threshold, bowlers earn bonuses for sub-6 economy and penalties for economy above 9–10. This is the rule that makes death-over specialist bowlers disproportionately valuable relative to their salary cost in T20.
Worked T20 example
Hypothetical: an opener scores 56 off 38 balls with five fours and two sixes. Batting points = 56 (runs) + 5×4 (boundaries) + 2×6 (sixes) + 8 (50 milestone) = 84 raw. As captain, that becomes 168 effective. The same player in the same match, but captained by someone who scored 35 off 30 with no boundaries, contributes 35 × 2 = 70 effective. The captain choice alone moved the team's expected score by nearly 100 effective points.


